But, Unity’s bugs were not limited to just some texture hiccups or some missing artifacts. For an open world game as big as Assassin’s Creed Unity was, graphical bugs related to textures and rendering are expected. This made the game perpetually unplayable during the launch window. And also due to the massive success of what the previous title in the series was.īut to the dismay of fans and newcomers alike, all this ambition was too much for the game and the studio to handle. Expectations from this title were sky high because of all this. They were stepping into the next-generation of console hardware with Unity. Assassin’s Creed Unity was Ubisoft’s most ambitious of titles since Assassin’s Creed 3.
“Assassin’s Creed Unity” is a game among a handful of those “triple-A” titles that were considered a curse at launch.